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Jax's Frame Data

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1 Jax's Frame Data on Sat Jun 16, 2012 3:23 am

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Execution
1 - 8
1,2 - 10
1,2,3 - 30
2 - 14
2,1 - 13
2,2 - 16
2,F+2 - 17
2,F+2,B+1 - 12
3 - 17
4 - 26
D+1 - 6
D+2 - 7
D+3 - 7
D+4 - 12
B+1 - 15
B+1,2 - 17
B+1,2,4 - 19
B+4 - 22
F+3 - 24
F+4 - 8
F+4,1 - 14
F+4,1,3 - 13
F+4,1,4 - 12
Throw - 10
Energy Wave - 22
Energy Wave (full screen) - 47
Dash Punch - 12
Dash Punch (max range) - 17
Ground Pound - 41
Gotcha Grab - 11
Air Gotcha Grab - 15
Overhead Smash - 28
Back Breaker - 9
Assault Wave - 24, 35 second hit
Assault Wave (full screen) - 59, 69 second hit
Dash Fist - 13
Dash Fist (max range) - 16
Ground Quake - 48
Gotcha Beatdown - 11
Air Gotcha Blast - 15
Elite Smash - 26
Briggs Bash - 36

Block Advantage
1 - 0
1,2 - 0
1,2,3 - -11
2 - -1
2,1 - 0
2,2 - -3
2,F+2 - -3
2,F+2,B+1 - -12
3 - 0
4 - -1
D+1 - -13
D+2 - -6
D+3 - -7
D+4 - 0
B+1 - -5
B+1,2 - -2
B+1,2,4 - 0
B+4 - -1
F+3 - 0
F+4 - -17
F+4,1 - -5
F+4,1,3 - 0
F+4,1,4 - -5
Energy Wave - -9
Dash Punch - 0
Gotcha Grab - 0
Overhead Smash - 0
Assault Wave - -2
Dash Fist - 0
Gotcha Beatdown - 0
Elite Smash - 0

Hit Advantage
1 - 0
1,2 - 0
1,2,3 - 0
2 - -2
2,1 - +4
2,2 - +6
2,F+2 - +1
2,F+2,B+1 - +37, +26
3 - +4
4 - +7
D+1 - +1
D+1 (vs crouch) - -1
D+2 - +29, +22
D+3 - +3
D+3 (vs crouch) - +10
D+4 - +12
D+4 (vs crouch) - +5
B+1 - +2
B+1,2 - +4
B+1,2,4 - +50, +33
B+4 - +21, +18
F+3 - +5
F+4 - -1
F+4,1 - +6
F+4,1,3 - +34, +31
F+4,1,4 - +23, +19
Forward Throw - +8
Backward Throw - +7
Triple Slam - +7
Quad Slam - +7
Quintuple Slam - +7
Energy Wave - +10
Dash Punch - +43, +26
Dash Punch (max range) - +48, +30
Ground Pound - +62, +63
Gotcha Grab - +44, +4
Air Gotcha Grab - +12
Overhead Smash - +58, +66
Back Breaker - +26, +8
Assault Wave - +19
Dash Fist - +6 (+12 with back input)
Ground Quake - +67, +68 (~+39, ~+35 vs a knocked down opponent)
Gotcha Beatdown - +45, +3
Air Gotcha Blast - +13
Elite Smash - +7
Briggs Bash - +7

Duration
1 - 22
1,2 - 35
1,2,3 - 81
2 - 42
2,1 - 53
2,2 - 65
2,F+2 - 66
2,F+2,B+1 - 103
3 - 40
4 - 54
D+1 - 25
D+2 - 48
D+3 - 20
D+4 - 33
B+1 - 47
B+1,2 - 74
B+1,2,4 - 97
B+4 - 50
F+3 - 50
F+4 - 45
F+4,1 - 54
F+4,1,3 - 77
F+4,1,4 - 81
Throw - 36
Energy Wave - 51
Dash Punch - 37
Ground Pound - 27-65
Gotcha Grab - 27
Air Gotcha Grab - 40
Overhead Smash - 46
Assault Wave - 57
Dash Fist - 36
Ground Quake - 34-68
Gotcha Beatdown - 27
Air Gotcha Blast - 40
Elite Smash - 43
Briggs Bash - 82

Cancel Advantage (block)
1 - +17
1,2 - +19
1,2,3 - +28
2 - +22
2,1 - +23
2,2 - +26
2,F+2 - +11
3 - +21
4 - +28
D+1 - +1
D+3 - +2
D+4 - +26
B+1 - +14
B+1,2 - +15
B+1,2,4 - +18
F+3 - +18
F+4 - +14
F+4,1 - +12

Cancel Advantage (hit)
1 - +63
1,2 - +40
1,2,3 - +39
2 - +21
2,1 - +21
2,2 - +34
2,F+2 - +15
3 - +21
4 - +36
D+1 - +15
D+1 (vs crouch) - +13
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +32
D+4 (vs crouch) - +25
B+1 - +21
B+1,2 - +21
B+1,2,4 - +66, +49
F+3 - +22
F+4 - +30
F+4,1 - +23

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+11, ~+9

Missing is when a move hits, here is the data for his f4 strings before I add that category. Keep in mind, F41 has several active frames so it won't just hit on the 28th frame after f4.
F+4,1 - 28
F+4,1,3 - 50
F+4,1,4 - 49

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