So here im gonna tell you how i play the matchups, will updat this later
Devil Ape Clan
RUSRS wrote:CYRAX
6-4 matchup IMO, you have to be on point and take advantage of everything he gives you, screw up once and you're probably dead, he can afford to make over thrice as many mistakes as you and still catch you in that one killer net.
You can slide the bombs on reaction but its the chest opening that youre reacting to, close range it doesnt matter because the net wont come out fast enough but if youre far away then the net will cut your dick and kill you.
the main problem is that cyrax can zone with bombs and net trades BUT he has very good tools close up, a command grab granting 15% and a free JIP out of which up to 8% chip damage can be accumulated, F2 which is +11 on block, 334 which is +5 on block, its a nightmare.
cyraxs standing 1 is 9f, your standing 2 is 9 as well, his d4 is slower than average but grants twice the advantage of yours, you cant armour out of the followup unless its a F2/Command grab
while enhanced iceball and ex slide will win all trades, youre using up meter, you NEED to be able to break whenever you get caught in a net.
both characters fight for the lead, both can turtle each other, close bombs are very similar to the ice clone, get the lead, get the fuck out, dont leave yourself meterless and youre good.
Qwark28 wrote:thats because both command grab and f2 take more than the +18 a jip gives.
FlawlessZero- wrote:Qwark28 wrote:thats because both command grab and f2 take more than the +18 a jip gives.
Just realised I worded it wrong. I meant you can EX Slide the JiP after b121, so he has to dash up.
What is the exact frame window I have to EX slide the JiP after the command grab?
Qwark28 wrote:FlawlessZero- wrote:Qwark28 wrote:thats because both command grab and f2 take more than the +18 a jip gives.
Just realised I worded it wrong. I meant you can EX Slide the JiP after b121, so he has to dash up.
What is the exact frame window I have to EX slide the JiP after the command grab?
no, thats purely online, offline its impossible.
atm playing, check cyraxs command grab frame data, anything above 19 can be armoured through
Qwark28 wrote:31 and yes
you can find all frame data on test your might.
wow I can't do nothing;) But I believe that the match up is 6-4 in subs' favour:PRUSRS wrote:We start with MILEENA.
The matchup I believe is 5-5, whoever has the life lead controls the pace of the match, you can neutral crouch her sais so they don't do chip damage, you can D1 slide/ icebeam her EX telekick to sais to punish her, she has a hard time getting the lead back because there is NO way for her to safely get in, slow ass barely advancing strings, no chip, nada.
her only way to get in is via punishable specials and D4, clone eliminates the D4, only way she gets in now is if you become predictable, remember, your D4 is the fastest in the game, hers has a better reach but its useless if she cant get it out.
instant air sais are slideable, regular arent.
her mixups are the U4 overhead which on BLOCK is +9 giving her a free 42 that can be hit confirmed for full combo.
and B3 roll, B3 can not be hit confirmed to roll and U4 is slow as fuck, therefore you should block low everytime and you'll see the overhead coming.
her zoning aint great, she has no corner game, mediocre damage, no armour, slow ass normals and has to be very risky.
misskiss88 wrote:wow I can't do nothing;)
RUSRS wrote:CYRAX
6-4 matchup IMO, you have to be on point and take advantage of everything he gives you, screw up once and you're probably dead, he can afford to make over thrice as many mistakes as you and still catch you in that one killer net.
You can slide the bombs on reaction but its the chest opening that youre reacting to, close range it doesnt matter because the net wont come out fast enough but if youre far away then the net will cut your dick and kill you.
the main problem is that cyrax can zone with bombs and net trades BUT he has very good tools close up, a command grab granting 15% and a free JIP out of which up to 8% chip damage can be accumulated, F2 which is +11 on block, 334 which is +5 on block, its a nightmare.
cyraxs standing 1 is 9f, your standing 2 is 9 as well, his d4 is slower than average but grants twice the advantage of yours, you cant armour out of the followup unless its a F2/Command grab
while enhanced iceball and ex slide will win all trades, youre using up meter, you NEED to be able to break whenever you get caught in a net.
both characters fight for the lead, both can turtle each other, close bombs are very similar to the ice clone, get the lead, get the fuck out, dont leave yourself meterless and youre good.
oh Shadow u! Lets take it all in swedish;)Shadow wrote:misskiss88 wrote:wow I can't do nothing;)
Yaaaaay for double negatives ! (:
misskiss88 wrote:oh Shadow u! Lets take it all in swedish;)
Shadow wrote:^ I was going to write something similar, but I wasn't sure whether he meant 6-4 to Sub or Cyrax. Has to be 6-4 Cyrax. I also think Sektor is 6-4 to Sub.
Are you writing these based on your experience with each character? Or how the kommunity views it?
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