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Why MK9 characters are unbalanced

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26 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 4:45 pm

Shadow

avatar
Wild Ape
EarlyReflections wrote:you sent me a link at a time,but it was down.was that it?

[You must be registered and logged in to see this link.]

27 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 4:46 pm

Loogie

avatar
Going wild
You eat a bnb into reset before he starts the rune trap, ive tried it with 3 bars and you lose close to 75%

28 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 4:59 pm

Guest

avatar
Guest
LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

29 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:01 pm

EarlyReflections

avatar
Wild Ape
nice..kabal is a real badass.ill check it all when i return.you ll be my personal kabal ball breaker.!

30 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:13 pm

munem939

avatar
Going wild
R1D1_998 wrote:LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

Will you just F**KING SHUT IT?!!! -_- Not his fault that you wasted money on some over-rated garbage!

http://www.youtube.com/user/munem939

31 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:14 pm

Guest

avatar
Guest
munem939 wrote:
R1D1_998 wrote:LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

Will you just F**KING SHUT IT?!!! -_- Not his fault that you wasted money on some over-rated garbage!

Siz zown bitch

32 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:21 pm

munem939

avatar
Going wild
You guys forgot to mention about Johnny Cage. His f+3, 3, Enhanced Force Ball pressure string is a pain. Without any meter his f+3, 3, d+3 string is also effective his it's a mixture of high, low and overhead hits -_- And the amount of meter you can build and chip damage it can give when blocked. Not to mention that his db+3 is safe to use, even when blocked, since it has a fast recovery rate

http://www.youtube.com/user/munem939

33 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:24 pm

Guest

avatar
Guest
Well I fixed it now. Guess I raged to soon loog how comes you already edited this?

34 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:28 pm

Dictator

avatar
Wild Ape
munem939 wrote:You guys forgot to mention about Johnny Cage. His f+3, 3, Enhanced Force Ball pressure string is a pain. Without any meter his f+3, 3, d+3 string is also effective his it's a mixture of high, low and overhead hits -_- And the amount of meter you can build and chip damage it can give when blocked. Not to mention that his db+3 is safe to use, even when blocked, since it has a fast recovery rate

moonflip kick can be punished for full AA combo on block.

F33 leaves him at -4 and it's obvious that it's cut short due to the delay,you can poke right after.

35 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:33 pm

Shadow

avatar
Wild Ape
Qwark28 wrote:F33 leaves him at -4 and it's obvious that it's cut short due to the delay,you can poke right after.

Easy to list everyone's negative strings and what to do, harder to actually do it in game.

36 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 5:33 pm

munem939

avatar
Going wild
Qwark28 wrote: F33 leaves him at -4 and it's obvious that it's cut short due to the delay,you can poke right after.

Soooooooo.... In English? (I don't know what -4 means) :/ And damn it Qwark! The avatar freaks me out!!! X(

http://www.youtube.com/user/munem939

37 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 7:30 pm

Loogie

avatar
Going wild
R1D1_998 wrote:LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

Thats a software, file is 3.45 gb

38 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 7:46 pm

munem939

avatar
Going wild
loogie wrote:
R1D1_998 wrote:LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

Thats a software, file is 3.45 gb

What the fool tried to say is that the file format isn't .MOV so his iMac can't read it. I think he's trying to say it's a .WMV (Or whatever it is) file

http://www.youtube.com/user/munem939

39 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 8:27 pm

Guest

avatar
Guest
munem939 wrote:
loogie wrote:
R1D1_998 wrote:LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

Thats a software, file is 3.45 gb

What the fool tried to say is that the file format isn't .MOV so his iMac can't read it. I think he's trying to say it's a .WMV (Or whatever it is) file

He provided Sony Vegas I have no idea why. The clips format was FLV thats a flash player format Mac doesnt use flash it uses QuickTime.mov (mov) thats why I keep saying to you munem save clips as a QuickTime format because all digital devices can read that format and its more efficient resolution wise. Besides none of it matters now because I've managed to change the format. Munem I know my stuff when it comes to graphics trust me I've spent days memorising what video formats are the most effcient (.mov) and what image formats are the most effecient (PNG/PIXAR)

40 Re: Why MK9 characters are unbalanced on Mon Sep 03, 2012 8:43 pm

munem939

avatar
Going wild
R1D1_998 wrote:
munem939 wrote:
loogie wrote:
R1D1_998 wrote:LOOOOOOOOOG! YOU GAVE ME A FREAKING SONY VEGAS FILE I HAVE A MAC SO I CAN'T DOWNLOAD SONY VEGAS WTF LOOG.

Thats a software, file is 3.45 gb

What the fool tried to say is that the file format isn't .MOV so his iMac can't read it. I think he's trying to say it's a .WMV (Or whatever it is) file

He provided Sony Vegas I have no idea why. The clips format was FLV thats a flash player format Mac doesnt use flash it uses QuickTime.mov (mov) thats why I keep saying to you munem save clips as a QuickTime format because all digital devices can read that format and its more efficient resolution wise. Besides none of it matters now because I've managed to change the format. Munem I know my stuff when it comes to graphics trust me I've spent days memorising what video formats are the most effcient (.mov) and what image formats are the most effecient (PNG/PIXAR)

2 Things:

1- "thats why I keep saying to you munem save clips as a QuickTime format".... You only told me once!!! >_<"

2-You're still a fool for insulting Loog! xP

Anyway... Aren't we getting "a little" off topic from this thread... :|

http://www.youtube.com/user/munem939

41 Re: Why MK9 characters are unbalanced on Tue Sep 04, 2012 7:14 am

Loogie

avatar
Going wild
guys,
i didn't take any offense.

funny story about the SOny Vegas, the guy who recorded the vid for me in Greece gave the cracked software so i can use it to edit the .flv file - i asked for it really.
and since it was on the same USB, i kept it for you (a free-b). so you can do what you want with SonyVegas it doesnt matter.

and how is the resolution/clarity coming on the coverted file? when can we expect to see some of the fights on YouTube? please also remember the names of each player that i sent (Lincoln, Jesus, etc.)

42 Re: Why MK9 characters are unbalanced on Tue Sep 04, 2012 6:22 pm

Guest

avatar
Guest
MK9 is imbalanced indeed but most of these problems can be overcome. Where it's really imbalanced is what there is no baseline laws to it. Certain normals end certain specials without a reasoning (Jade's n3 sometimes for example), there is a character with a fullscreen 5 frame special that is virtually unpunishable even on block, or characters with a highmidlow (sektor's flame thrower).
There are mechanics that don't ALWAYS work, too: Armor can be stuffed, Jade's Shadow Flash was supposed to eliminate zoning moves but there is a list of moves it can't, and so on.

The things you listed are a matter of learning. The things I listed are actual problems with the game.

43 Re: Why MK9 characters are unbalanced on Tue Sep 04, 2012 6:31 pm

Dictator

avatar
Wild Ape
only reason armour is ever stuffed is for doing it when you can't

44 Re: Why MK9 characters are unbalanced on Tue Sep 04, 2012 6:41 pm

Dictator

avatar
Wild Ape
BoP_Jade wrote:MK9 is imbalanced indeed but most of these problems can be overcome. Where it's really imbalanced is what there is no baseline laws to it. Certain normals end certain specials without a reasoning (Jade's n3 sometimes for example), there is a character with a fullscreen 5 frame special that is virtually unpunishable even on block, or characters with a highmidlow (sektor's flame thrower).
There are mechanics that don't ALWAYS work, too: Armor can be stuffed, Jade's Shadow Flash was supposed to eliminate zoning moves but there is a list of moves it can't, and so on.

The things you listed are a matter of learning. The things I listed are actual problems with the game.

so you cant learn to block a fullscreen full combo punishable special or fuzzyguard and poke through sektors strings.

seems legit.

45 Re: Why MK9 characters are unbalanced on Tue Sep 04, 2012 6:44 pm

Shadow

avatar
Wild Ape
What is this full screen full combo you speak of?

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